staff roundtable

Massively Overthinking: Finding flow states in MMORPGs

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In this week's Massively Overthinking, I want to talk about flow in MMOs - the psychology concept, not zone or progression design flow. Here's...

Massively Overthinking: Is Dune Awakening an MMO, MMORPG, survivalbox, or something else?

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In this week's Massively Overthinking, we have a very simple question on deck in honor of Dune Awakening's headstart: What the heck is it?...
We never like these things.

Massively Overthinking: Who really buys MMORPG lockboxes – and why?

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For this week's Massively Overthinking, we're going full Inception because we're talking about last week's Massively Overthinking and some of the spillover our team...

Massively Overthinking: The spectrum of lockboxes in the MMO genre

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A while back, I came across a Lord of the Rings Online discussion that leaped out at me because of its unusual turn. The...

Massively Overthinking: What will the MMORPG genre look like in 2030?

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If you had asked me in 2020 what the MMO genre would look like in 2025, I'm not sure how I would've answered. It...
Science fight!

Massively Overthinking: Are you a random reward disliker in MMOs?

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This week's Massively Overthinking comes to us via a phrase MOP's Eliot dropped back in April that leaped out at me. He was discussing...

Massively Overthinking: The unforgivable sins of MMORPG quest design

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Last week, I was continuing my first trip through Lord of the Rings Online's Gundabad (yes, I am behind), and I bumped into some...

Massively Overthinking: The eternal granular squabbles in our pet MMORPGs

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So if you don't play a Star Wars Galaxies rogue server - and chances are that you don't - you probably have no idea...

Massively Overthinking: Putting the Elder Scrolls Online cadence into perspective

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Last week, far and away the biggest MMORPG news was the fact that Elder Scrolls Online finally revealed its new cadence - and its...

Massively Overthinking: The one about open-world randos in MMOs

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MOP's Chris is fast becoming my muse: It was his remark about Marvel Heroes that inspired this week's Massively Overthinking. "Some of the best fun...

Massively Overthinking: The things that broke us from old beloved MMORPGs

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Last week, MOP's Chris and I were discussing his husband's obsession with Sea of Thieves; he runs with a set crew that generally leaves...

Massively Overthinking: Do you multibox in MMORPGs?

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Last week on Twitter, I saw someone refer disparagingly to EVE Online as "the multiboxing game." I want to talk about the concept of...

Massively Overthinking: Are you tired of survival gameplay in MMORPGs?

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When we were deep-diving Aloft earlier this year, MOP commenter Jon Wax said something that caught my attention. He thought the game looked neat,...

Massively Overthinking: Toxic positivity in the land of MMORPGs

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As I type this, we've been watching the Lord of the Rings Online transfer situation unfold for over a week now, and I've personally...

Massively Overthinking: What should MMO corpse runs look like in 2025?

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A couple of years ago - yeah, I save weird things in my "ideas bin" folder - MMO designer Damion Schubert tweeted about a...

Massively Overthinking: The things we wish we didn’t know about the MMO industry

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A few weeks ago, the MOP writers were sitting around in Discord avoiding work when the subject of a certain industry website's known pay-for-play...

Massively Overthinking: Reminiscing on 10 years of MassivelyOP

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We're celebrating our Independence Day - our 10th birthday since launching as an indie site after the demise of OG Massively - so this...

Massively Overthinking: MMOs that suck in interesting ways

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This week's Massively Overthinking is entirely inspired by a fantastic argument made by YouTuber on Bluesky. Iron Pineapple declared that "a good game can...

Massively Overthinking: The MMOs where suddenly you’re a different character now

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I was recently thumbing through my Lord of the Rings Online screenshots when I stumbled into one I'd taken of a player's extremely smart...
spooky, kinda

Massively Overthinking: Has an MMO cadence switch-up ever actually worked out for the best?

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When I was going through our historical awards for the debrief earlier this month, I had a little chuckle looking at the awards for...

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