Tyler F.M. Edwards

Tyler F.M. Edwards
237 POSTS 222 COMMENTS
Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

Not So Massively: Immortal Gates of Pyre’s latest demo adds new immortal and more PvE content

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The recent Steam Next Fest included the latest demo from StarCraft II inspired multiplayer RTS Immortal: Gates of Pyre. This demo included several pieces...

First Impressions: Chrono Odyssey feels like a jankier New World

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Ahead of its publicly available beta on June 20th, MassivelyOP was granted an early peak at Chrono Odyssey's current by the folks Kakao Games,...

Fans of The Secret World classic plan 13th anniversary celebration with new ARG

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The 13th anniversary of the launch of the original incarnation of The Secret World is a few weeks away, and die-hard fans are planning...

Not So Massively: Vindictus Defying Fate’s alpha promises a highly polished Soulslike

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Right now, Nexon is offering a free Steam demo of its upcoming solo/co-op action RPG Vindictus: Defying Fate, but before the devs opened the...

The Soapbox: World of Warcraft’s biggest remaining flaw is its class design

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I've been pretty vocal about the fact that I think World of Warcraft is in a very good state right now, possibly the best...

Maintenance-moded Heroes of the Storm celebrates its tenth anniversary with an all-new skin

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Heroes of the Storm is currently celebrating ten years of operation, and despite spending most of the last three of those years in maintenance...

First Impressions: How well does Odin: Valhalla Rising represent Norse myth?

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I've heard some people say there are too many games these days based on Norse mythology. As MassivelyOP's resident Norse myth nerd, I disagree;...

Not So Massively: Stormgate’s campaign reboot is much better, but is it too late?

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I hate what a cliche of cynical games journalism that headline is, but it really is the most accurate thing to say about the...

Not So Massively: Overwatch 2’s stadium mode is a huge accessibility win

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Outside of the occasional versus-AI game every six months or so, I've largely ignored Overwatch 2 since Blizzard abandoned the idea of adding further...

Not So Massively: The redonkulous state of The First Descendant’s balance

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Recently, The First Descendant pushed out a big hotfix full of massive balance changes. If you don't know the game, these changes might have...

Not So Massively: Has the OARPG genre left me behind?

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For some time now I've been thinking that I really want to sink my teeth into a new Diablo-style action RPG. I crave the...

The First Descendant releases sweeping balance hotfix with massive character buffs

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This week, The First Descendant has released a hotfix with sweeping character tuning changes to attempt to begin addressing the severe balance issues that...

Recapping the Warcraft 30th anniversary tour’s Toronto stop

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Despite the event selling out virtually instantaneously, I managed to be one of the lucky few to snag a ticket to the Toronto stop...

First Impressions: Undermine(d) continues World of Warcraft’s winning streak

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As my colleague Justin said in his piece on World of Warcraft's recent Undermine(d) patch, comedic content in MMOs can be divisive. I'm someone...

Not So Massively: Comparing the grinds of World of Warcraft and The First Descendant

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Lately most of my gaming time has gone into two games: World of Warcraft and The First Descendant. They're both very grindy games, but...

The Soapbox: Difficulty is a means to an end in MMORPGs

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A few weeks back, I took a peak into Corepunk's early access build, and I promptly got my ass kicked by even the most...

Not So Massively: Checking up on StarCraft II’s would-be successors

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For some time now, MassivelyOP's Not So Massively column has been keeping an eye on the crop of upcoming real time strategy games that...

Vitae Aeternum: New World season 7 doubles down on punishing solo and casual players

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When New World relaunched as Aeternum, I harshly criticized the changes made to endgame for making life much worse for casual and solo players,...

Not So Massively: What we’d like to see from a StarCraft shooter

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According to the rumour mill, Blizzard is currently working on a shooter game in the StarCraft universe - again. By my counting this would...

Heroes of the Storm’s next patch brings back Brawls – permanently – after nearly five years

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As has now become almost a regular habit, another patch has gone up the test realm for Heroes of the Storm, Blizzard's ostensibly maintenance-moded...

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